Tag Republic is Back for Autumn!
We're now registering our 6 week 2024 Autumn League at SuperValu Páirc Uí Chaoimh starting on October 3rd for Thursday and October 7th for Mondays!
Experience Tag at this iconic venue only with Tag Republic
TAG republic
Tag republic is a brilliant mixed social sport and the home of the only ITF sanctioned league in the Cork Tag Rugby scene.
Our league is suitable for all shapes, sizes, ages and sporting abilities, where guys and girls play together in a competitive environment.
At Tag Republic we want to ensure that everyone enjoys themselves and be social.
What is Tag Republic
Welcome to Tag Republic, Cork’s ultimate league for Tag Rugby players! Tag Republic is renowned for being the most fun and social in Cork, offering an unbeatable combination of exciting matches and vibrant social events. Whether you’re an experienced player or an absolute beginner, our leagues and games are perfect for everyone.
Join us to stay active, make new lifelong friends, and enjoy unforgettable moments on the field.
Discover why Tag Republic is Cork’s favourite Tag Rugby league.
Don’t miss out – become a part of the best Tag Rugby experience in Cork today!
Tag Rugby Basics
Tag Rugby is a minimal contact team game in which each player wears tag rugby shorts with velcro patches with two tags attached to them.
The mode of play is similar to Rugby League or Touch Rugby with attacking players attempting to dodge, evade and pass a rugby ball while defenders attempt to prevent them scoring by “tagging” – pulling a velcro attached tag from the ball carrier.
In mixed social tag, each team can have a maximum of 7 players on the field at any one time, with a match day squad of up to 14 players. Mixed social competitions require a maximum of 4 male players on the field at a time, whilst the field dimensions are 70m by 40m.
Games begin with a place kick from the center of the halfway line. After a try is scored, the scoring team kicks off to restart the game. You score a try by placing it beyond the try line indicated by yellow cones. If female players place a ball down in the blue box they are awarded an additional point.
In mixed social Tag Rugby, tries are worth one point for guys and 3 points for ladies and there are no conversions. In mixed Tag Rugby, female tries are worth 3 points or 4 points if they score in the Bonus Box. If you have more than 3 female players on the pitch, the accelerate-her law comes into effect where female players are awarded an additional point for every try scored (including the blue box).
The attacking team has six plays or tags to try to score a try or take the ball down field as close to the line as possible. Players can run, kick, or pass the ball to advance it downfield and score while the opposing team tries to prevent this by removing a tag from the ball carrier. The ball carrier’s progress is halted by defenders removing one or both of their tags. After six tags, possession changes to the defending team.
When a player is tagged, defenders must retreat 7 metres, or behind the referee. Players who are in front of the referee may be deemed offside and a penalty will be awarded where the team must retreat 10 metres from where the offense occurred.
The defender who tagged the attacker can remain in place and “sets the mark” where the rollback occurs. The marker must not move until the ball has been touched by the attacker receiving the roll typically called as “HANDS ON“. The attacking team will have three seconds (referee count) to play the ball.
The “Mercy Rule” in Tag Republic is designed to ensure fun, fairness and maintain the spirit of the game, especially in situations where one team has a significant lead. The mercy rule comes into effect when one team takes a lead of ten (10) or more points during a match. The bonus box and accelerate-her law become null and void for the leading team while they maintain a lead of ten (10) or more points. Regardless of which team scores, if the lead remains ten (10) points or more, the team that is trailing will restart play with a tap kick from the halfway line after the referee’s whistle and signal.